![]() ![]() Favorable Winds changes the math, making all of our 1/1s into 2/2s, which speeds up our clock considerably. One of the drawbacks of our one-drops is they only have one power, which means even though they can easily get in for damage thanks to flying, it takes a while for their damage to add up to a win. The namesake Favorable Winds is an incredibly powerful anthem in our deck, since nearly all of our creatures have flying. Basically, our deck wants as many one-mana fliers as possible, and after Mausoleum Wanderer and Judge's Familiar, these are the next best options. Meanwhile, Jace's Familiar randomly hoses decks like Dredge by turning into a huge flier, not to mention that because of fetch lands, there's a pretty realistic chance it ends up as a 5/5 if the game happens to go long. While it doesn't happen very often, we get a free card every once in a while by playing a second copy of Faerie Miscreant, which is a nice bonus when it happens. Either our opponent is forced to play into our counters, or they have to play off curve thanks to our flying Force Spikes, which often buys us the extra turn we need to finish the game.įaerie Miscreant and Jace's Phantasm round out our parade of one-drops, and while neither is as powerful as Mausoleum Wanderer or Judge's Familiar, they help make sure we always have something to play on Turn 1 while still offering some sneaky upside. ![]() When we have a Judge's Familiar or Mausoleum Wanderer on the battlefield, one of two things happens. Much like sweepers, since our clock is fast, we don't really need to keep our opponent from comboing off forever-just long enough to kill our opponent. The other reason Judge's Familiar and Mausoleum Wanderer are amazing in our deck is because they actually give us a chance against combo decks like Storm and Ad Nauseam. While Judge's Familiar is great, Mausoleum Wanderer is even better, since as the game goes along and we start playing our Favorable Winds and Grand Architects, it often turns into a hard counter for instants and sorceries, since the opponent has to pay mana equal to its ever-increasing power. Plus, since we are looking to end the game quickly, we don't really need to keep our opponent from resolving a sweeper forever-just for a few turns until we can get their life total to zero. One of the challenges of playing a lot of small creatures is they make our deck really susceptible to sweepers like Pyroclasm and Anger of the Gods, but things get much easier when we can sacrifice just one of our creatures to stop a wrath. While the primary purpose of these cards is to be Flying Men, coming down on Turn 1 and getting in early damage, they offer a lot of upside as Force Spikes on a stick. While our deck has a massive 16 one-drops, all with flying-which is super helpful when it comes to getting in damage-our two best one-drops are Mausoleum Wanderer and Judge's Familiar. ![]() The plan is to play as many one-drops as possible, pump up all of our aggressive creatures to get in a ton of early damage, and then finish off our opponent with a bit of tricky reach. The basic idea of Favorable Winds is pretty simple: if Burn decided to dump all of its red cards and go mono-blue, it would probably end up pretty similar to today's deck. Is it really possible that mono-blue aggro can compete in Modern? Let's get to the videos and find out then, we'll talk more about the deck.įirst, a quick reminder: if you enjoy the Budget Magic series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube Channel to keep up on all the latest and greatest. Rather than being slow and controlling, we're basically a blue burn deck overloaded on one-drops, ways to pump our creatures, and all of the blue burn spells legal in Modern! I spent a while trying to come up with the right name for the deck, at various times calling it Mono-Blue Flying Men and Blue Burn, before eventually deciding to name the brew after the key enchantment Favorable Winds. Generally, when I think of blue in Magic, the first things that come to mind are counterspells and card draw, but today's deck is the opposite. Xewani, Budget Magic lovers, it's that time again! As we wait for the sweet new Ixalan cards to hit Standard, we are heading to Modern this week to play a very different kind of blue deck. ![]()
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