![]() None of the money people spent on Warhammer Total War was wasted, not one cent, because it all carried forward to create a mega game 3 games later. Your argument does not work, because it definitely exists. I'm sorry, but IT IS POSSIBLE TO DO THIS. THey iterated, and evolved, and created the largest campaign in company history by combining 3 games worth of content into a single package that you had to pay for the whole time. I'm sorry, you can keep saying how impossible this is all you want, but Warhammer 3 proves you can do exactly what I'm describing, in this exact genre. So unless there goal is to just keep charging people $200 for the same thing over and over again their not really getting anywhere, and if that is there goal, then you're all insane for endorsing it with your money. "Delete everything we made you pay for then make you pay for it again so that after 20 years of work, your right back to where you were 10 years ago." Iteration involves making progress towards an ultimate goal, not erasure of progress so you can keep charging for the same progress you already charged for previously. Good post launch development can only happen post launch because it is based on how players ARE playing the game and what they like about it - rather than how you imagine they’ll play the game or guess they’ll like about it.Ĭlick to expand.Do you even understand what iterative means? It means the exact opposite of what this company does. Game development, like any development, is iterative. I’m sorry, but the idea you keep repeating - that a decade of post-launch development should be done before launch is utterly utterly ludicrous for literally dozens of self evident reasons that people have outlined in this thread. They’re just the mathematical reality of providing large amounts of ongoing support for games. All the games/genres you mention have ways of generating that income - and they mostly do it in a less optional and more in-your-face way than CK3.Īre there examples of greed in the video game industry? Absolutely! But that doesn’t mean all instances of post-launch income generation are inherently bad or driven by greed. Ongoing development requires ongoing income. The free to play or “pay once” ones contain endless microtransactions for content or cosmetics. World of Warcraft is a not insignificant monthly subscription and then premium expansion packs on top of that. And that’s just content - I don’t even touch the microtransactions for the cosmetic stuff. I paid £100+ for the expansion pack and season passes in Destiny 2 when they launched in February and they just announced the next expansion pack and season passes last week. ![]()
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